PR0PHECY ARTS

Barcelona - Spain

Bringing new, well optimized gaming experiences at the lowest possible cost is the main goal of PR0PHECY ARTS

Our first projects Epic Journey: Combat Prototype and Epic Journey: Nightmares will be release for only 2$ and 10$

Seeking to work and do business with other game developers, businesses and creators.

Offering the following services:

Character/asset creation

Rigging

3D Animation

Video Editing

Game Design

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Focusing on Semi-Realism, Stylized work, Simplicity and Optimization.

With Epic Journey: Nightmares, PR0PHECY ARTS wants to put a heavy emphasis on optimization.

In this project, we want to reject technologies like Lumen and Nanite and go back to the roots of how game environments are created and rendered, with low geometry and baked lights.

Although these technologies (Lumen and Nanite) are wonderful, gamers all around the world have been noticing that, game optimization in the last few years has been in decline and we have reached a point where most games in 2025 simply need a high end machine to operate, even at the lowest settings, forcing gamers to spend way more money than necesary and even then not always bringing the best results in performance.

This situation, unfortunately, has been giving a bad reputation to Unreal Engine 5 but at PR0PHECY ARTS, we know and appreciate the amazing power and potential Epic Games’s engine holds and we want to expore it at it’s maximum but at the same time, we want to be open to gamers that may not hold much monetary power. That is also the reason why this game will not be sold for no more than 10$

We want it to be both affordable in places like North America and Europe as well as Asia and Latin America.

So, as said before, we want to put heavy emphasis on optimization. We want to give high end PC players a beautiful, eye catching and heart touching experience and at the same time give low end PC players the opportunity to enjoy Epic Journey: Nightmares and all of our future games without emptying their wallets.

We believe that everyone, regardless of their financial situation, should have easy access to art, culture, beauty and inspiration.

And if that means we have to create 2 versions of the same game... We are up to the challenge.

We do not want to leave anyone out

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